Monday, January 20, 2014

What to Do

Lab # 3 SOCKET PROGRAMMING Objective 1. Understand socket computer programming with TCP and UDP. 2. Develop UDP guest/server programs for a elemental application. Introduction Sockets are a instrument that tout ensembleows programs to communicate, either on the same machine or crossways a ne 2rk. A program that wishes to receive a partnership from early(a) program, asks the operating system to create a socket and defy it to just about port. Then the program sits and listens on the socket it has created to receive entranceway connections. The other program also creates a socket for communicating with the receiver. The ships company demand to specify the IP address and the port calculate of the receiving end. If all goes well, and as we will see shortly, the two programs evince a communication through the network occasion their sockets. The two programs whitethorn exchange information, each by writing to and interpret from the s ocket it has created. appointment 1. Develop a simple application over UDP, determination port No. 5465 The client sends the message Hello creation to server. The server receives the message and prints the line on its standard output. |Server.pluse |Client.
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pl | | |use | |use ! | | |IO::Socket::INET; |IO::Socket::INET; | | | | |$server=IO::Socket::INET->new(LocalPort=>5465,Proto=>UDP); |$client=IO::Socket::INET->new(PeerPort=>5465,Proto=>UDP,PeerA| |...If you want to get a full essay, order it on our website: BestEssayCheap.com

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